All Terrain Racing

Sometime after developing Qwak for the Amiga, I started working on a new top-down view racing game. It was originally, very similar in nature to Retro Racing. Team 17 liked the game, and paired me up with an artist who…

Sometime after developing Qwak for the Amiga, I started working on a new top-down view racing game. It was originally, very similar in nature to Retro Racing. Team 17 liked the game, and paired me up with an artist who…

Development of Nitro for the Atari ST, started in 1989. It was largely inspired by arcade racing games such as Super Sprint and Hot Rod. You collect money and gas as you play each race, and between each race you…

Qwak originally came out on the iPhone, back in June 2010. It hadn’t been updated in a while, and so Apple removed it from the iOS appstore. Here are a few screens from the iPhone version of the game. There…

After my racing game, Nitro, was published by Psygnosis, I decided to re-visit the Qwak idea with a new version for the Commodore Amiga. The basic concept was similar to the BBC version, but with some improvements. You could now…

Development of the first Qwak game, for the Acorn BBC micro, started way back in 1988. It was largely inspired by arcade platformers of the time, such as Bubble Bobble and Flicky. It was coded entirely in 6502A assembly language…