After my racing game, Nitro, was published by Psygnosis, I decided to re-visit the Qwak idea with a new version for the Commodore Amiga.
The basic concept was similar to the BBC version, but with some improvements. You could now throw eggs, collect different types of potion, open trap walls, find secrets, and play with a friend!
Qwak was published as a budget title by Team 17 in 1993. It was favourably recieved by the gaming press, with most reviews in the high 80%’s. Amiga Computing gave it 92%.
I recall playing through all of the levels (and all of them again on falling spike mode), it seemed that the game had no end.
That’s right Steven. It continued but just got progressively more difficult.
Qwak remains as one of my most favourite games of the 100s I’d played on the Amiga. Now 26 years on is still one of my favourite games of all time. Such tight responsive controls and some strategy with how to tackle the levels.
I think a Switch port of this would do very well.
Thanks again for making such a classic, if far too overlooked in the anals of gaming.
Thanks Byron! Qwak on Switch may happen at some point. Retro Racing 2 on Switch may also happen…
I loved this game growing up with my sister! Im trying to find a way to play with my daughter!